Hi!
Here is my latest lighting scene I've done in UE5.
After getting inspired by a specific room I recalled from the video game Silent Hill 3, I wanted to practice a bit shaders and keep on improving my lighting abilities. Mirror is done with Raytracing and lighting with Lumen.
So I imitated the sprawling red shader and gave a mood to the scene ( all the assets are coming from a megascan scene: https://www.unrealengine.com/marketplace/en-US/product/c26355353df843289701d632508d4fb0
and an architecture project: https://www.unrealengine.com/marketplace/en-US/product/hillside-sample-project )





